[ ℜutgers Capstone Group S20-61 ]
Aryeh Ness - Daniel Nguyen - Ted Moseley - Michael Truong
Dr. Grigore Burdea
Review
Utilizing the Oculus Quest, our solution will immerse the patient within a virtual environment that dynamically
adapts to the stage of treatment, severity of the disorder, realtime integrated biosensor readings, and external
inputs from a clinician and caregiver. With our product, we plan to provide an alternative, more effective treatment
option for those who suffer from Agoraphobia and social anxiety disorders.
Our Previous Goals
Virtual Scenarios in Immersive Environments
Multiplayer Support
Crowd Artificial Intelligence
Stress Monitoring & Tracking
Simulation Footage Streaming & Playback
Patient & Therapist Portal
Clinical Research Study & Research Paper
Our Updated Goals
Public Speaking Scenarios (Auditorium & Meeting Room)
Animated Reactive People & Dynamic Sessions
Bluetooth Low Energy Heartrate Monitor
Tracking & Storing Data From Session
Patient & Therapist Portal
Aryeh Ness
Clinical Research Study & Protocol General Research 3D Modeling (Meeting Room)
Daniel Nguyen
Art, Design & Presentation Unity Development & Oculus Quest Integration 3D Modeling (Auditorium) Hardware Integration (Android Plugin & Unity)
Ted Moseley
Database, Server & Backend Website & Access Portal Data Collection Hardware Communications (Arduino Code & Algorithms)
Michael Truong
Data Tracking & Collection Audio Recording & Speech Recognition Unity Development
Design & Status
Two virtual scenarios involving public speaking:
[1] Auditorium Presentation
[2] Meeting Room Presentation *Blender Rendering
These scenarios will include distractions caused by AI characters.
Yawning Animation Example
Heart Rate Monitoring and SpO2 levels